Goal:
Strive to be the dominant plane of existence. Strengthen your presence by playing cards such as Fiends, Ouphes and Elites (FOEs) as well as helpful Items. You do so by collecting resources from Sites and purchasing cards to earn victory points. Essentially, a worker placement card game – imagine Magic: the Gathering meets Everdell. The more you build out your tableau, the higher the chance you have to earn high value Goals and play powerful Kismet cards that can alter the turns of the tide. Be careful, opposing FOEs can challenge your actions. Time works differently in each plane so be efficient and don’t fall behind or you’ll be lost to space and time!
Game End:
The first player to 13 Victory Points wins! Although, each opponent gets one turn to rebut the victory. If at any point there is a new victor, that begins a new round of rebuttals.
The first player to 13 Days loses. If playing beyond 2 players, then game play continues until a player wins or only 1 player remains.
If at any point, any player has no Sites in play, beyond the first round, that player loses. As above, if playing beyond 2 players, then game play continues until a player wins or only 1 player remains.
Turn Overview:
Play the cards your dealt! The best strategy is to fill out your tableau quickly and efficiently. That way, you’re more likely to utilize the Kismet cards that come your way. They can help you hinder an opponent’s progress or reach what you need to achieve Goals. Kismet cards are one of the few cards that can be played whether you’ve gone the route of Action and Purchase versus Neutralizing all of your cards. Sites, Ouphes and Goals can also be played in this way, but as always, only one per turn, while you can play as many Kismets per turn as there are spaces available on Sites.